Magic: The Gathering Lore - A Guide to the Multiverse

Magic: The Gathering Lore - A Guide to the Multiverse

Magic: The Gathering is one of if not the most popular card game around at the moment. In over three decades it has grown from the idea of Richard Farfield, into a story that spans across many worlds, known as planes, and follows countless generations of heroes and villains. The story unfolds through trading cards, official fiction, novels, and art books, forming a rich multiverse of connected histories.

In this blog we will explore the key eras of Magic lore, including the earliest conflicts on Dominaria to the latest planes and what they bring to the lore. It also explains how Wizards of the Coast presents each story through cards and written fiction, and how special products like Universes Beyond relate to the canon story and world.

From Early Experiments to a Shared Multiverse

When Magic launched in 1993, story elements appeared only in small fragments. Early sets such as Arabian Nights, Legends, and The Dark offered memorable characters and cultures, but they had few links to one another. Novels and comics licensed to outside publishers expanded on these settings but kept them loosely connected.

One early milestone was The Brothers’ War, first glimpsed in the 1994 set Antiquities. The artificer brothers Urza and Mishra clashed in a conflict so destructive that it reshaped Dominaria and triggered a lasting Ice Age. Even before Magic had a unified storyline, players could see how one great war might have ramifications for years to come.

These stories introduced the idea of a vast multiverse made up of many planes. Powerful beings called Planeswalkers could cross those boundaries, planting the seeds for deeper interplanar plots.

Art from Dominaria lore where a character is fighting a dragon

The Weatherlight Saga: Magic’s First Long Epic

In 1997 Wizards of the Coast launched the Weatherlight Saga, the first carefully planned story to run across multiple card sets. Beginning with Weatherlight and ending with Apocalypse in 2001, this saga followed the flying ship Weatherlight and its crew on a mission to gather the Legacy, a group of artifacts able to defeat the evil plane of Phyrexia.

Gerrard Capashen led a diverse crew including Sisay, Karn, Tahngarth, and Squee. Their adventures carried them to the nightmare world of Rath and through many dangers until they finally faced Yawgmoth, the dark genius who ruled Phyrexia. The assembled Legacy Weapon destroyed Yawgmoth and saved Dominaria, but the world remained scarred.

The Weatherlight Saga proved that a card game could deliver a continuous plot. Story events appeared directly on cards through art and flavor text, and novels expanded the narrative in greater depth, and that is truly the appeal to some players.

Some players are looking for a card game where they can get engrossed in characters and worlds with a bit of substance, instead of just words and pictures on card

yawgroth mtg villain art

Yawgmoth, The Innefferable 

The Great Mending and a New Kind of Planeswalker

After the Weatherlight era, Magic explored new worlds. Players visited Mirrodin, a living metal realm; Kamigawa, a plane shaped by spirit wars; and Ravnica, a world-city ruled by guilds. Yet a crisis on Dominaria tied these adventures together.

In the Time Spiral block (2006–2007), time rifts threatened to unravel the Multiverse. Ancient Planeswalkers gave up their near-godlike powers to heal the damage. This sacrifice, called the Great Mending, saved reality and changed the nature of Planeswalkers. From then on, Planeswalkers retained the ability to move between planes but no longer had limitless power or immortality. The change allowed Magic’s writers to focus on more personal stories and made future heroes feel more human.

What Happened after The Great Mending?

With the Mending complete, Magic entered a period of plane-hopping stories that introduced both new heroes and formidable villains:

  • Shards of Alara told of the dragon Nicol Bolas manipulating five isolated sharts to regain his strength.
  • Zendikar revealed the ancient, world-devouring Eldrazi titans.
  • Scars of Mirrodin chronicled the rebirth of Phyrexia as New phyrexia.
  • Innistrad presented gothic horror, with the archangel Avacyn and the dark creatures she opposed.
  • Theros drew on Greek myth, following Elspeth's tragic confrontation with the god Heliod.
  • Tarkir used time travel to return dragons to power and to change the history of the plane.

These stories stood on their own but gradually built toward another multiverse-wide conflict.

The Gatewatch and the War with Nicol Bolas

By 2015 a team of Planeswalkers had formed to face threats that spanned many worlds. This alliance, called the Gatewatch, included Jace Beleren, Gideon Jura, Chandra Nalaar, Nissa Revane, and eventually Liliana Vess.

Their first victories came on Zendikar, where they defeated two of the three Eldrazi titans, and on Innistrad, where they sealed Emrakul inside the moon. Their greatest challenge came when they opposed Nicol Bolas, who had been plotting to harvest Planeswalker sparks across the Multiverse.

From Kaladesh and Amonkhet through Ixalan and Dominaria, Bolas laid the groundwork for invasion. The struggle ended on Ravnica in War of the Spark (2019), where almost every living Planeswalker joined the fight. Gideon gave his life, Liliana turned against Bolas, and the dragon was stripped of his spark and imprisoned. This victory closed one of Magic’s most ambitious story arcs.

Nicol bolas magic the gathering character art

Nicol Bolas the God-Pharaoh of Amonkhet

The Phyrexian Return and the Omenpath Era

After Bolas fell, another ancient villain resurfaced. Phyrexia, reborn on the metallic world once called Mirrodin, began to spread its machine corruption through the Multiverse. Clues appeared in sets like Kaldheim and Kamigawa: Neon Dynasty, then the threat exploded in Dominaria United and The Brothers’ War.

The conflict reached its peak in Phyrexia: All Will Be One and March of the Machine (2023). Phyrexian forces infected entire planes and even turned famous Planeswalkers into completed versions of themselves. Heroes eventually destroyed the invasion tree Realmbreaker and defeated Elesh Norn, but many Planeswalkers lost their sparks in the process. The wreckage left behind natural portals called omenpaths, new connections that now allow travel between planes for beings who are not Planeswalkers.

Sets such as Wilds of Eldraine and Lost Caverns of Ixalan show a Multiverse reshaped by these changes. The omenpaths have made contact between planes easier, and future conflicts can begin almost anywhere.

Phyrexia all will be one set banner for magic the gathering

Universes Beyond: Crossover Worlds Outside the Main Timeline

Wizards of the Coast also releases Universes Beyond sets, which bring other franchises like Spiderman, Warhammer 40,000, and Avatar the last Airbender into Magic. These crossovers are clearly labeled as non-canon. They give players new gameplay and flavor experiences, but they do not affect Magic’s official storyline.

Avatar the Last Airbender reveal banner for magic the gathering crossover

How Magic Tells Its Stories

Magic’s narrative reaches players in several ways:

  • Cards and flavour text provide key moments and vivid snapshots of events.
  • Story spotlight cards appear in each set to mark the main pieces of a storyline.
  • Official fiction gives full dialogue and character development.
  • Art books and Planeswalker's Guides describe cultures, landscapes, and everyday life on each plane.

Many older stories have moved off Wizards main site, but the MTG Wiki and other similiar sites preserve them and remain valuable to the true lore fans (and anyone wanting to find out something about a card they like).

honor mtg lore spotlight card front from edge of eternities set

Key Characters in Magic: The Gathering Lore

The multiverse of Magic is driven by powerful individuals whose decisions shape entire planes. Below are some of the most influential figures, listed with the set where each first appeared and a concise overview of their role in the story.

Urza: The Master Artificer

First appearance: Antiquities (1994)
A genius mage and artificer, Urza began as one of two brothers whose rivalry caused the Brothers’ War. After witnessing its devastation he dedicated his life to preparing for a Phyrexian invasion. His plans and artifacts, including the Legacy Weapon, shaped centuries of Dominaria’s history.

urza, Lord High Artificer

Mishra: Brother and Rival

First appearance: Antiquities (1994)
Mishra, Urza’s younger brother, matched Urza’s brilliance but sought power through alliances with Phyrexia. Their escalating conflict devastated Terisiare and set off events that would echo through all later lore.

Mishra, Artificer Prodigy

Yawgmoth: Father of Machines

First appearance: Referenced in Antiquities (1994), depicted on cards in Urza’s Saga (1998)
A master manipulator and the godlike ruler of Phyrexia, Yawgmoth sought to convert all life into machine perfection. He masterminded the first Phyrexian invasion and remained a shadow over the Multiverse long after his apparent death.

yawgmoth father of machines card full art

Gerrard Capashen: Legacy’s Champion

First appearance: Weatherlight (1997)
The reluctant hero of the Weatherlight Saga, Gerrard led the flying ship’s crew to assemble the Legacy Weapon and ultimately defeat Yawgmoth. His story defined Magic’s first long-form epic.

gerrard capashen mtg card

Karn: Silver Golem and Planeswalker

First appearance: Urza’s Saga (1998)
Created by Urza as a time-traveling golem, Karn eventually awakened as a Planeswalker. He shaped the plane of Mirrodin and later became a central figure in battles against the Phyrexians, including their modern resurgence.

Karn, Living Legacy

Nicol Bolas: Elder Dragon Tyrant

First appearance: Legends (1994)
One of the oldest and most cunning beings in Magic, Nicol Bolas plotted for millennia to regain lost godlike power. His schemes culminated in the War of the Spark, where he attempted to harvest Planeswalker sparks before his final defeat.

Nicol Bolas, God Pharaoh Card MTG

Liliana Vess: Necromancer of Ambition

First appearance: Lorwyn (2007)
A Planeswalker who commands death magic, Liliana is both villain and hero. Her long struggle to free herself from demon contracts and her dramatic betrayal of Nicol Bolas make her one of Magic’s most complex characters.

Liliana Vess Planeswalker card mtg

Jace Beleren: Master of the Mind

First appearance: Lorwyn (2007)
Telepath and puzzle-solver, Jace has been a central strategist in many story arcs, including the formation of the Gatewatch and the fight against Emrakul on Innistrad.

Jace Beleren Planeswalker Card

Chandra Nalaar: Flame of Kaladesh

First appearance: Lorwyn (2007)
A powerful pyromancer from Kaladesh, Chandra channels raw emotion into destructive fire. She has served as both heart and hammer of the Gatewatch and remains a key protagonist in the post-Phyrexian era.

Chandra Fire Artisan Planeswalker Card

Gideon Jura: Indestructible Protector

First appearance: Zendikar (2009)
Gideon embodied courage and sacrifice. He rallied the Gatewatch, fought the Eldrazi, and ultimately gave his life in the War of the Spark to save Liliana and help defeat Bolas.

Gideon Jura Planeswalker card mtg

Nissa Revane: Voice of the Wild

First appearance: Zendikar (2009)
Deeply tied to the life force of planes, Nissa was crucial in awakening Zendikar’s elemental defenses against the Eldrazi and later in combating Phyrexian corruption, though she herself was briefly compleated.

Nissa Revane Planeswalker Card

Teferi: Master of Time

First appearance: Mirage (1996)
A Dominarian time mage and former Planeswalker of the old godlike era, Teferi sacrificed his spark during the Mending and regained it later. His time-bending skills have been vital in crises such as The Brothers’ War revisited.

Tefri Akosa of Zhalfir Card MTG March of the machine planeswalker

Ajani Goldmane: Leonin Peacemaker

First appearance: Lorwyn (2007)
A catlike warrior driven by justice and compassion, Ajani has mediated conflicts across many planes. He was tragically compleated during the Phyrexian invasion but survived after being freed from Phyrexian control.

Ajani goldmane planeswalker card Magic 2011

Elspeth Tirel: Champion of Hope

First appearance: Shards of Alara (2008)
Raised on a harsh plane of endless war, Elspeth sought peace and became a hero on Theros. After death and resurrection she continues to be a steadfast protector of the innocent.

Archangel Elspeth Planeswalker card from march of the machine

Sorin Markov: Vampire Ancient

First appearance: Zendikar (2009)
An elder vampire from Innistrad and creator of the archangel Avacyn, Sorin represents both the darkness and reluctant guardianship of his plane. He has intervened in multiverse crises from Zendikar to Innistrad.

Sorin Markov planeswalker card from ravnica allegiance

Niv-Mizzet: The Firemind

First appearance: Guildpact (2006)
The ancient, genius dragon of Ravnica’s Izzet League became the Living Guildpact, balancing the city-plane’s factions after the War of the Spark. His intellect and ambition often put him at the center of Ravnican politics.

Niv-Mizzet reborn card magic the gathering

Elesh Norn: Grand Praetor of Phyrexia

First appearance: New Phyrexia (2011)
The white-aligned praetor who sought to unite all life under Phyrexian perfection. Her grand invasion through Realmbreaker nearly consumed the Multiverse before her defeat in March of the Machine.

Elesh-Norn Mother of machines card from phyrexia all will be one

Emrakul: The Promised End

First appearance: Rise of the Eldrazi (2010)
One of the three Eldrazi titans, Emrakul embodies cosmic horror. She warped reality on Innistrad before willingly sealing herself in the plane’s moon, leaving behind lingering mysteries.

Emrakul the aeons torn card from double masters 2022 mtg

A Living, Changing Saga

The Weatherlight’s travels, Nicol Bolas’s defeat,  the Phyrexian invasion and the rise of omenpaths, Magic: The Gathering has built a world-spanning mythology that keeps evolving. Each new set adds another chapter and sometimes changes the rules of the Multiverse itself.

Players who enjoy the strategic game can also explore this deep narrative. Legendary creatures and Planeswalker cards are tools for victory and also pieces of a wider story. As Magic continues to grow, its story promises more surprises, new planes, and future legends waiting to be discovered.

Back to blog