Lorcana Pull Rates Explained

Lorcana Pull Rates Explained

Lorcana Pull Rates: a clear guide for players, collectors, and parents

This guide explains how pull rates work in Disney Lorcana in simple, practical language. You will learn what is inside each booster pack, what the community has learned about rare pulls, what a box or case usually looks like, why results vary so much, and how to track your own data. Where possible, key facts use official product pages. Estimates are clearly marked as community observations, not guarantees.

What pull rate really means

A pull rate is the average chance to open a certain rarity or a specific card from a sealed pack. It is an average across many packs. It does not predict what your next two packs will do. You might open a chase card right away. You might go through a whole box without one. Use pull rates to set expectations and budgets, not to promise outcomes.

What is inside a Lorcana booster pack

Standard boosters contains 12 cards. The layout is six commons, three uncommons, two cards that are rare or higher, and one foil card of random rarity. This layout is shown on official product pages and retailer listings that quote official copy.

The foil card can be a common, an uncommon, a rare, a super rare, or a legendary. Enchanted cards are special full art foils and they also appear in the foil slot. There is only one foil slot, so a pack can only hold one Enchanted at most.

Lorcana - Reign Of Jafar Booster Box 24 pack

Rarity tiers at a glance

Lorcana uses six main rarities. Common, Uncommon, Rare, Super Rare, Legendary, and Enchanted. Enchanted is the chase treatment with the lowest observed frequency. Every card has a foil version. Enchanted cards are always in a special foil treatment. You'll see these rarities when you sit down to play.

lorcana rarities explained, the symbols with text beside explaining what rarity it is

Community estimates for rare pulls

Ravensburger does not publish a per rarity probability chart. The community has compiled opening data to estimate odds. A widely cited estimate for Enchanted is roughly one per 96 packs on average. That lines up with the common case size and explains why a single box often has none. It is only an average. Some cases miss and some cases contain more than one.

Community tables also suggest that legendary cards show up far more often than Enchanted. Exact rates vary by data set and by set. Treat these numbers as estimates, not\ official guarantees.

Box and case expectations

A booster box typically contains 24 packs. A sealed case is commonly four boxes, so 96 packs in total.

  • Enchanted. One per 96 packs on average is a common estimate. That maps to roughly one per case. It is not a promise. Cases can be empty. Cases can double hit.
  • Legendary. Much more frequent than Enchanted. Community data often shows several per box, though the exact number shifts by set and sample size.
  • Foils. Each pack has one foil of random rarity. Over a 24 pack box you should expect 24 foils, mostly common and uncommon.
Disney Lorcana Fabled Booster Box 24 Packs PREORDER

Disney Lorcana Fabled Booster Box

Why your results vary so much

Randomness. Flip a coin ten times and you might see four heads in a row. Pack openings behave the same way. You can open one Enchanted in your first few packs, then open none for a long stretch. That is normal. On top of that, not every opening log uses sealed cases from a single batch. Loose packs or mixed boxes can skew results. This is why community numbers are presented as averages with lots of room for variance.

By product type

Boosters appear in several products. Starter decks usually include one booster. Illumineer’s Trove includes eight boosters. Gift sets come with multiple boosters. A booster pack has the same contents no matter which product it came from. The difference is how many packs you open at once. More packs means more chances.

How to track your own pull rates

If you enjoy measuring your luck, keep a small log. Track set name, product, number of packs, and counts by rarity. After 48 to 96 packs your numbers will start to resemble community averages. If you want extra detail, separate the foil slot from the two rare or better slots. Many players like to watch how often the foil upgrades into a rare, super rare, legendary, or Enchanted. Expect the foil slot to give you mostly common and uncommon foils, since the game needs basic foils to be widely available.

Smart buying based on pull rates

If your goal is a specific Enchanted, opening packs is the exciting route but it is the least certain. Even if any Enchanted averages near one per case, a specific Enchanted is much rarer because a set usually has several different Enchanted cards. Many collectors buy the singles after release week once prices settle. If your goal is a playable collection, boxes make sense. You get variety, you fill out commons and uncommons, and you pick up several rares and legendaries along the way.

For a lean budget, a practical plan looks like this. Buy a starter, add singles for staples, then open sealed product when you want the experience. Singles are about certainty. Sealed is about variety and fun.

Lorcana starter decks on a mystical background with the brand logo in the middle

Quick probability examples that help with planning

Example 1. You want a sense of legendary hits from one box. If community data suggests several legendaries per 24 packs on average, you can plan for that range. Some boxes land above that. Some land below it.

Example 2. You hope to see at least one Enchanted in two boxes. That is 48 packs. If a set averages one Enchanted per 96 packs, two boxes give you roughly a one in two shot at any Enchanted. Many players use that estimate to set a ceiling for sealed openings.

Example 3. You love foils and want a foil legendary. The foil slot upgrades only some of the time. Over one 24 pack box it is common to miss that specific outcome. Two boxes can still miss. Plan for the long game and enjoy the standard foils you pick up on the way.

Myths and misunderstandings

Myth 1. Certain stores have better odds. The odds are tied to the packs themselves. The source does not change the collation. The only meaningful difference is how many packs you open and whether those packs came from the same sealed case or from mixed inventory.

Myth 2. There is a reliable box map. Modern production shuffles contents enough that no dependable map holds up across cases and sets.

Myth 3. Pack weight solves everything. Small weight differences do not isolate rarities in a way you can trust, and methods that try to do so often damage the pack or spark store policy issues.

Frequently asked questions

Can a pack have more than one Enchanted Not normally. There is only one foil slot and Enchanted uses that slot. Printing errors can create odd packs in any card game, yet the expected amount is a single foil slot.

Do pull rates change by product No for the individual pack. A pack inside a Trove has the same variety as a pack from a booster box. You simply open more packs at once when a product includes more boosters.

Are there official pull rate tables No public table lists exact odds by rarity. Community sites compile data from large openings and present averages with disclaimers. Use those numbers to plan, not as a promise.

How big is a case Many retailers list a case as four booster boxes, which means 96 packs. Boxes commonly list 24 packs each.

Set by set differences that matter

Each set brings a new list of cards and a new group of Enchanted cards. When a set has more Enchanted options, your chance to open any Enchanted can feel similar to past sets, yet your chance to open a specific Enchanted goes down because the chase pool is larger. Check the current set list to see how many Enchanted cards exist and which ones you would be happy to open. This keeps your expectations grounded and it may change whether you prefer sealed openings or singles for that set.

How to make the most of your openings

  • Open packs with a plan. Are you chasing a specific card, building a deck, or enjoying a session with friends. Your plan shapes your budget.
  • Log your pulls. A basic sheet with rarities and totals will teach you a lot in one or two boxes.
  • Sort as you go. Use small trays or team bags for commons, uncommons, rares, legendaries, and foils. You will save time later.
  • Protect the big hits. Sleeve them as soon as you pull them. A clean surface and soft sleeves make a difference.

Where to check details before you buy

  • For pack contents and box sizes, use official and first party listings that state the 12 card layout and the 24 pack count.
  • For case counts, check reputable retailers that list four boxes per case and 96 packs total.
  • For community averages on Enchanted, read long running threads and summaries that discuss the one per 96 packs estimate and case outcomes.
  • For pull logs and charts, look for articles that compile openings and clearly label the data as estimates.

Final thoughts

Lorcana pack openings follow a pattern that most players find fair and fun. Every booster gives you two rare or better cards and one foil of random rarity, with Enchanted living in that single foil slot. Boxes contain 24 packs. Cases commonly contain four boxes. Community data suggests that Enchanted cards appear roughly once per case on average and that legendaries are much more common. Treat those numbers as guidance. Enjoy sealed product for the experience, buy singles for certainty, and keep your notes if you like to measure your luck over time.

If you aren't done reading, why not read our ink guide next!

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